What's Your Konami Code?

on Wednesday, October 14, 2015

PBL and Gamification; Kindness Bingo; Five Novels About Games; Using Games for Assessment; Cyberhate |

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Edutopia News. What Works in Education.
 
October 14, 2015
 

Game-Based Learning in the Classroom


Prepping for a gamified unit versus your traditional, linear model

Gamification + Project-Based Learning = Warp Engagement

A veteran educator shares her tips on how to prep for a gamified PBL unit.



In the spirit of video games, these books are ranked in increasing levels of difficulty

5 High School Novels About Games

Level up your classes in this fascinating intersection of gaming and literature.



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Help students be more engaged by adding a storyline or theme to lessons

Pro Tips for Gamifying Any Subject

You will never have to hear "Why do we have to learn this?" again.




Assessment happens around a game more often than inside the game

Using Games for Assessment

 VIDEO   See some creative assessments in action -- both in-game, and around a game.


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Cultivate a #bullyfree learning environment

The "Kindness Game"

 COMMUNITY   We created a simple, bingo-style activity to encourage acts of kindness in your classroom. Try it out!


  A SPECIAL SERIES PRESENTED BY  Horace Mann Use social media to make people feel appreciated

Addressing Cyberhate in the Classroom

Use these five strategies to teach students to take a proactive response to cyberhate.

 

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